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1. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
So....none of the typical MMO "Witness Protection Plan" account services - No name changes - No gender changes - No employment history wipes but....this!?!? Seriously, since the end of 2012, the really bad ideas seem to be pouring out, each get...
- by Kevin Emoto - at 2015.10.16 01:07:44
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2. Private Sale - in Character Bazaar [original thread]
Private Sale
- by Kevin Emoto - at 2015.09.16 13:24:03
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Lvzbel Ixtab wrote: At least it should be consider to have a D-scan immunity up to a certain distance for example 3 AU or at the maximum 1AU that will force scouts to actually get closer to gather intel, but complete D-scan immunity is just cra...
- by Kevin Emoto - at 2014.12.19 21:46:07
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4. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Maekchu wrote: For nullsec, I hope they just remove the local completely. The space is too empty most of the times, that people will just dock up when someone enters. So yeah, here I see your point. For nullsec and for lowsec.... death to...
- by Kevin Emoto - at 2014.12.19 21:33:10
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5. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Sturm Gewehr wrote: 2/10 Small gang and solo roaming is about to get a lot more tedious and risk averse. Facwar (and everywhere really) is going to be full of noobship/inty/covops alts warping to check every plex and every gate or celestial to...
- by Kevin Emoto - at 2014.12.19 21:27:41
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Tonto Auri wrote: CCP Rise wrote: Combat Recons will now be permanently undetectable by directional scanners Was it weed or pills? *whispers "dude, the answer is blowing in your sig!"
- by Kevin Emoto - at 2014.12.19 20:56:03
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7. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Niskin wrote: Malcolm Faust wrote: "Use combat probes?" Q. Can you probe and hack a container simultaneously? A. No Actually you can. You only need to be looking at the solar system map to move the probes. If you set them up around your...
- by Kevin Emoto - at 2014.12.19 20:46:22
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Marcel Devereux wrote: What about extending the trend for the dual weapon systems to the Amarr and Gallente lines. Make all the cloaky recons be turret based (Pilgrim, Falcon, Arazu, and Rapier) and make the combat recons the other racial weapo...
- by Kevin Emoto - at 2014.12.19 20:45:34
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
maCH'EttE wrote: Kevin Emoto wrote: Come on you PvE and Industry folk! You've been loving the Easy Button mentality of CCP since December of 2012. Why you bitching when PvP pilots get an Easy Button that increases the chance of you dyin...
- by Kevin Emoto - at 2014.12.19 20:34:30
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Come on you PvE and Industry folk! You've been loving the Easy Button mentality of CCP since December of 2012. Why you bitching when PvP pilots get an Easy Button that increases the chance of you dying by at least a magnitude. The Easy Butt...
- by Kevin Emoto - at 2014.12.19 20:23:15
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Liet Ormand wrote: Kevin Emoto wrote: Hey, I think this is perhaps one of the worst design decisions to come out of CCP in these dark last two years, but I'm a pirate who likes to hunt in LS and WH space and I know that this will be a min...
- by Kevin Emoto - at 2014.12.19 20:16:09
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Liet Ormand wrote: Kevin Emoto wrote: Looking forward to abusing the hell out of this new 'feature' of combat recons. I see a few solid weeks of LS action until the PVE FW crowd gives up, but to hell with those farmers! This will definite...
- by Kevin Emoto - at 2014.12.19 20:00:25
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Looking forward to abusing the hell out of this new 'feature' of combat recons. I see a few solid weeks of LS action until the PVE FW crowd gives up, but to hell with those farmers! This will definitely be another blow in the coffins of WH macr...
- by Kevin Emoto - at 2014.12.19 19:46:22
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14. Sticky:Dev blog: Mineral Trade in the Wake of the Battle of B-R5RB (Pri... - in EVE Information Portal [original thread]
This doesn't speak to the strength of the eve market, or so-called 'out-of-control isk faucets'. This simply speaks to the ruthless effectiveness of macro miners. CCP, enough rubbing your rhubarb in the flicker of the international gaming press...
- by Kevin Emoto - at 2014.03.26 01:41:00
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15. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Please fix the 'Route in Space' issue, since Rubicon, the 'magic throbbing rainbow scribble' appears in space. I used to be able to turn it off, but now it comes on itself and cannot be turned off....
- by Kevin Emoto - at 2014.01.24 17:18:00
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16. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
Rayford Carpathia wrote: Lily Liang wrote: I have been playing Eve for more than a year now. I have never had so many disconnects until now. Since Rubicon, I am getting a lot of disconnects. The more clients I run, the worse it is. speedtest...
- by Kevin Emoto - at 2014.01.24 17:16:00
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17. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
I hope this release has some solution for the huge spike in TiDi (aka server side lag) that has been caused by the previous release of mobile deployables.
- by Kevin Emoto - at 2014.01.24 17:05:00
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18. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Javajunky wrote: Don't want to do the real work and fix pos code so we'll just tinker with a bunch of stuff. Should I pass the weak sauce? Oh wait I see you already have plenty. ^^^
- by Kevin Emoto - at 2014.01.24 17:02:00
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19. Sticky:Dev blog: Tracking Camera UI Improvements - in EVE Information Portal [original thread]
CCP Delegate Zero wrote: We're conscious of this and understand it's not necessarily ideal for everyone but we're going to hold to this decision for this release given the balance of feedback on it. That's not to say we won't keep it under r...
- by Kevin Emoto - at 2014.01.24 16:53:00
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20. Sticky:Dev blog: Tracking Camera UI Improvements - in EVE Information Portal [original thread]
Please provide an alternative to the radial control. It's so the opposite of accessible. While it was certainly innovative in the mid '90s, most systems no longer use it because of the difficulties that people with even the lightest physical imp...
- by Kevin Emoto - at 2014.01.24 16:46:00
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